-
Do you read me? (E)motion Legibility of Virtual Reality Character Representat...
Abstract: We compared the body movements of five VR avatar representations in a user study (N=53) to ascertain how well these representations could convey body motions... -
MPIIEmo
We present a human-validated dataset that contains 224 high-resolution, multi-view video clips and audio recordings of emotionally charged interactions between eight couples of... -
Replication Data for: 'Do Deepfakes Adequately Display Emotions? A Study on D...
Recent technological advancements in Artificial Intelligence make it easy to create deepfakes, hyper-realistic videos in which images and video clips are processed to create...