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X-Ray Fluorescence and Reflectography Data from Leipzig, Universitaetsbibliot...
XRF (Elio: 40kV, 80 µA, spot measurements of 90s each) and reflectography (DinoLite: x50 magnification, vis, NIR and UV light) analysis of inks from... -
INSTRUMENTAL ANALYSIS OF THE INKS FROM THE MAGICAL PAPYRUS P. BEROL. INV. 502...
In the last two decades, the Bundesanstalt für Materialforschug und -prüfung (BAM), together with the Centre for the Study of Manuscript Cultures (CSMC, University of... -
X-Ray Fluorescence and Reflectography Data from Vatican, Vatican Library Ms V...
XRF (Elio: 40kV, 80 µA, spot measurements of 90s each) and reflectography (DinoLite: x50 magnification, vis, NIR and UV light) analysis of inks from Vatican Library... -
X-Ray Fluorescence and Reflectography Data from Hamburg, Staats- und Universi...
XRF (Bruker M6 JetStream: 50kV, 600 µA, maps with 70 to 200 µm steps and 40-50 ms per pixel) and reflectography (DinoLite AD4113T-I2V: x40 magnification, vis,... -
X-Ray Fluorescence and Reflectography Data from Munich, Bayerisches Hauptstaa...
XRF (Elio: 40kV, 80 µA, spot measurements of 120s each) and reflectography (DinoLite: x50 magnification, vis, NIR and UV light) analysis of inks from 37 Emmeran... -
X-Ray Fluorescence and Reflectography Data from Hamburg, Staats- und Universi...
XRF (Bruker M6 JetStream: 50kV, 600 µA, maps with 200 µm steps and 25-30 ms per pixel) and reflectography (DinoLite AD4113T-I2V: x40 magnification, vis, NIR... -
User-Centered Design of Immersive Research Applications for Understanding Wri...
Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written... -
The Interior of the Church in Lucklum – Virtual Church in Lucklum – Virtual R...
This virtual reality (VR) app was built for the Meta Quest 2 head-mounted display and can be used with its VR controllers. The apk-file can be installed on a Meta Quest 2... -
The Interior of the Church in Lucklum – Virtual Church in Lucklum – Windows P...
This Windows PC app was developed for Windows 10. The files for the Windows PC app are packaged in a zip-File. After unpacking, the "Lucklum_Desktop.exe"-file can... -
The Interior of the Church in Lucklum – Virtual Church in Lucklum – Project V...
The interdisciplinary project RFB05 "The Interior of the Church in Lucklum: A Compendium of Early Modern European Emblematics" combines expertise from the fields of... -
Immersive Inscribed Spaces - Bringing Virtuality to Written Artefacts for Hum...
Writing is an essential cultural technique, and the resulting artefacts are an important part of cultural heritage. The Cluster of Excellence ‘Understanding Written... -
The al-Jazzar Manuscripts (v2)
This dataset contains information on the manuscripts that were once housed in the library of the Jazzar Mosque in Acre (modern-day Israel) and that are today distributed across... -
Poster: Raman spectroscopy as a tool for analysing carbon inks from ancient p...
This poster was presented at : International Conference on the Application of Raman Spectroscopy in Art and Archaeology (RAA) 2023 Abstract The Palm-leaf Manuscript... -
Material Analysis of Papyri from the chancellery of Qurra b. Sharik
This poster was presented in: International Conference on Innovation in Art Research and Technology – InArt 2024 Abstract An important corpus of administrative texts... -
Material Characterisation of 19–20th century manuscripts from Northern Thailand
This is the dataset generated from the analysis of four Thai manuscripts at CSMC. The results have been published in the research article 'Sathiyamani S, Ngiam S,... -
EXAVIS42 – Efficient methods for creation, feature extraction, and interactiv...
Our workflow of processing of 3D volume, geometric, and feature data consists of the following steps: Preprocessing (filtering, resampling, denosing) of 3D volume data... -
EXAVIS42 – Efficient methods for creation, feature extraction, and interactiv...
Our workflow of processing of 3D volume, geometric, and feature data consists of the following steps: 1. Preprocessing (filtering, resampling, denosing) of 3D... -
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visua...
In modern spatial computing devices, users are confronted with diverse methods for object selection, including eye gaze (cf. Apple Vision Pro), hand gestures (cf. Microsoft... -
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Ass...
Handray selection is widely used for hand-tracking-based interactions in head-mounted displays, as it is a simple and straightforward interaction technique. However, selection... -
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Re...
Raycasting-based interaction techniques are widely used for object selection in immersive environments. Despite their intuitive use, they come with challenges due to small or...